A seasoned tech writer and digital strategist with over a decade of experience in helping businesses innovate and grow online.
It's hard to believe, however we're nearly at the new Switch 2 console's half-year mark. Once Metroid Prime 4: Beyond launches on December 4, it will be possible to deliver the device a comprehensive evaluation based on its strong lineup of exclusive launch window games. Blockbuster games like the new Donkey Kong game will headline that analysis, however it's Nintendo's two most recent games, Pokémon Legends: Z-A and recently the Hyrule Warriors sequel, that have allowed the Switch 2 conquer a key challenge in its initial half-year: the tech exam.
Before Nintendo officially announced the successor system, the biggest concern from gamers around the rumored system was about power. In terms of components, the company fell behind PlayStation and Xbox over the last few console generations. This situation became apparent in the end of the Switch era. The expectation was that a new model would introduce smoother performance, better graphics, and industry-standard features like 4K resolution. That's exactly what we got when the system was launched in June. That's what its specs indicated, for the most part. To really determine if the new console is an enhancement, we required examples of some key games running on it. We've finally gotten that over the last two weeks, and the outlook is positive.
The system's initial big challenge was the October release of the new Pokémon game. Pokémon games had some infamous tech struggles on the first Switch, with titles such as the Scarlet and Violet games launching in highly problematic conditions. The console itself wasn't exactly to blame for those problems; the underlying technology powering Game Freak's RPGs was old and getting stretched past its limits in the franchise's move to open-world. The new game would be more of a test for its developer than any other factor, but there was still a lot to analyze from the title's graphics and performance on Switch 2.
While the game's basic graphics has initiated conversations about Game Freak's technical capabilities, it's undeniable that Legends: Z-A is not at all like the tech disaster of its predecessor, the previous Legends game. It performs at a smooth 60 frames on Switch 2, but the Switch version reaches only 30 frames per second. Objects still appear suddenly, and there are many low-resolution elements if you zoom in, but you won't hit anything resembling the situation in Arceus where you initially fly and observe the entire ground below turn into a uneven, basic graphics. It's enough to grant the new console some passing marks, however with limitations since the developer has separate challenges that worsen limited hardware.
We now have a more compelling tech test, though, thanks to Age of Imprisonment, released November 6. This Zelda derivative challenges the upgraded system due to its action-oriented style, which has gamers battling a huge number of enemies continuously. The series' previous game, the previous Hyrule Warriors, performed poorly on the original Switch as the console couldn't keep up with its fast-paced action and sheer amount of activity. It regularly decreased under the intended 30 frames and produced the feeling that you were pushing too hard when fighting intensely.
Thankfully is that it also passes the performance examination. I've been putting the title extensively in recent weeks, completing all missions included. During that period, the results show that it manages to provide a more stable framerate compared to its predecessor, actually hitting its 60 frames target with more consistency. It sometimes drops in the most intense combat, but There were no instances of any time when it becomes a slideshow as the framerate chugs. Part of that might be due to the situation where its short levels are careful not to put too many enemies on the battlefield concurrently.
Remaining are foreseeable trade-offs. Primarily, cooperative multiplayer sees performance taking a noticeable decrease around 30 frames. It's also the initial Nintendo-developed title where there's a clear a significant contrast between previous OLED screens and the updated LCD screen, with cutscenes especially having a washed out quality.
But for the most part, this release is a night and day difference over its earlier title, similar to Pokémon Legends: Z-A is to Arceus. For those seeking confirmation that the Switch 2 is meeting its hardware potential, despite some limitations present, both games show clearly of how Nintendo's latest is significantly improving franchises that had issues on old hardware.
A seasoned tech writer and digital strategist with over a decade of experience in helping businesses innovate and grow online.